Reaction time and memory norms, open data

The median simple reaction time is 228 ms across 70,940 Human Benchmark games, against 231 ms in a calibrated lab study of 1,469 adults (Woods et al., 2015a, Human Benchmark, 2026).

Lab references

These are not compared with your score directly, because the formats differ, but they anchor the online figures.

MeasureValueSample
Simple visual reaction time, mean231 ms, 213 ms corrected for hardware1,469 adults aged 18 to 65 (Woods et al., 2015a)
Change with ageAbout 0.55 ms per yearSame sample (Woods et al., 2015a)
Forward digit span, mean6.52 digits763 adults (Woods et al., 2011)
Verbal fluency, letters FAS and animalsStratified by age and educationNormative sample (Tombaugh et al., 1999)

The Headgame norm

Headgame will publish its own norm, split by type of screen, touch or mouse, and by language, once each test reaches 1,000 games. Each version will carry its date and its exact sample. The collection is not switched on yet. When it is, each game will send only the test, the raw score, the type of pointer, the language of the page and the day, with no identifier, no cookie and no IP address kept.

Limits of these norms

Human Benchmark players are volunteers who chose to play, on every kind of device, with no control for cheating. The reaction time distribution still contains 79 games under 100 ms, which are anticipations (Human Benchmark, 2026). Human Benchmark also states a median of 273 ms on its own page, computed over all clicks, while the distribution embedded in its code, the one used here, has a median of 228 ms. It is most likely a subset, such as best scores, and its exact origin is not documented.

Headgame rejects reaction times under 100 ms, and never shows a percentile for a test without a named norm.

Download and citation

The CSV file below lists every bin of the four distributions, test, score and number of games. It restates public Human Benchmark distributions for reference, so cite Human Benchmark as the origin of the data. The Headgame norm, once published, will be released under the Creative Commons BY 4.0 licence. Suggested citation, Headgame (2026), Reaction time and memory norms, from Human Benchmark distributions read on 13 October 2026, brainovr.app/science/norms.

Reaction time test

n 70,940, median 228 ms

median 228 ms 100200300400500575+
Human Benchmark, 70,940 games, score distribution read on 13 October 2026.
PercentileScoreReading
P10178 ms10% of games are this fast or faster
P25199 ms25% of games are this fast or faster
P50228 ms50% of games are this fast or faster
P75264 ms75% of games are this fast or faster
P90308 ms90% of games are this fast or faster
P99552 ms99% of games are this fast or faster

Play the test

Sequence memory test

n 35,868, median 9

median 9 15913172125+
Human Benchmark, 35,868 games, score distribution read on 13 October 2026.
PercentileScoreReading
P105at least 10% of games end at this score or lower
P257at least 25% of games end at this score or lower
P509at least 50% of games end at this score or lower
P7512at least 75% of games end at this score or lower
P9015at least 90% of games end at this score or lower
P9925at least 99% of games end at this score or lower

Play the test

Chimp test

n 27,233, median 10

median 10 15913172122+
Human Benchmark, 27,233 games, score distribution read on 13 October 2026.
PercentileScoreReading
P108at least 10% of games end at this score or lower
P259at least 25% of games end at this score or lower
P5010at least 50% of games end at this score or lower
P7511at least 75% of games end at this score or lower
P9013at least 90% of games end at this score or lower
P9919at least 99% of games end at this score or lower

Play the test

Number memory test

n 24,084, median 9

median 9 159131720+
Human Benchmark, 24,084 games, score distribution read on 13 October 2026.
PercentileScoreReading
P107at least 10% of games end at this score or lower
P258at least 25% of games end at this score or lower
P509at least 50% of games end at this score or lower
P7510at least 75% of games end at this score or lower
P9012at least 90% of games end at this score or lower
P9917at least 99% of games end at this score or lower

Play the test

Download the norms as CSV

Sources

  1. Woods D.L., Wyma J.M., Yund E.W., Herron T.J., Reed B. (2015). Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience 9, 131. doi.org/10.3389/fnhum.2015.00131
  2. Human Benchmark, score distributions embedded in humanbenchmark.com, read on 13 October 2026. Reaction time n 70 940, sequence memory n 35 868, chimp test n 27 233, number memory n 24 084. humanbenchmark.com
  3. Woods D.L., Kishiyama M.M., Yund E.W. et al. (2011). Improving digit span assessment of short-term verbal memory. Journal of Clinical and Experimental Neuropsychology 33(1), 101 to 111. PMC2978794. doi.org/10.1080/13803395.2010.493149
  4. Tombaugh T.N., Kozak J., Rees L. (1999). Normative data stratified by age and education for two measures of verbal fluency. Archives of Clinical Neuropsychology 14(2), 167 to 177. doi.org/10.1093/arclin/14.2.167

Written by the Headgame team

Updated . Scientific reviewer not yet appointed. Every figure links to its source.

Headgame

Your full card, every Sunday.

Three 20 second games each morning, phone down sessions, and a card with six stats revealed every Sunday. Coming soon to the App Store, Google Play next.

Join the waitlist